diodorus

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About diodorus

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  1. diodorus

    Liyu and HPGL2 commands

    Thanks again, much appreciated. (By the way, those few lines you see in notepad is exactly what that file contains, that's it!) I'll send you the instructions about CoolTerm in a private message, if you could do that final test it would be fantastic. Thanks!
  2. diodorus

    Liyu and HPGL2 commands

    Hi, the extension is irrelevant. Often they are actually saved/renamed as ".plt", but that's not important: what matters are the commands within the file. Thanks!
  3. diodorus

    Liyu and HPGL2 commands

    Thanks for trying! The .hpgl file is actually a simple text file, you can open it with notepad, no need to use any specific software. You'd only need a terminal program (like https://freeware.the-meiers.org/ For XP, this version in particlar: http://freeware.the-meiers.org/previous/CoolTermWin144.zip ) to pass the file to the cutter without the need of any other driver or cutter-specific software. (By the way: passing these hpgl text files to a cutter/plotter with CoolTerm is what am currently doing with a simple HP plotter from the 90s. I know this method works also for these cutters, the only things I am not sure is whether they can handle additional HGL2 commands, like the bezier curve command "BZ..." in the test file I provided.)
  4. diodorus

    Liyu and HPGL2 commands

    thanks, attached! I am not familiar with SignBlazer but my aim would be to bypass software like that, and simply send HPGL files to the cutter... are you on Win on Mac? bezier.hpgl
  5. diodorus

    Liyu and HPGL2 commands

    Hello, I am considering getting a Liyu (TC or SC). I would not use the cutter with any specific software, but rather create HPGL files myself and sent them to the cutter via a serial port terminal application (CoolTerm, for example). I know that Liyu (and I guess any other) cutters "understand" HPGL files, but are they also compatible with HPGL2? In particular, I am looking to use Bezier commands, which are implemented in HPGL2 but not in HPGL. Any idea? I could provide a simple test HPGL2 file, if anyway is willing to test this for me..? Thanks, diodorus